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【Expression】Perception-Based Civilization — How FireMatch Empire Understands the World

Document ID: FM-ARCHIVE-0008
Release Time: 2026-01-12 10:37


This document is a canonical Expression Archive Entry within the
FireMatch Official Public Archive System,
concerning the cognitive mode and understanding path of the FireMatch Civilization.

It explains how the FireMatch Civilization—both in its earliest phase and across long-term development—
understands the world, forms consensus, and transforms understanding into civilizational action.

This Archive Entry holds civilization-level, long-term validity
and does not expire due to changes in gameplay systems, technological forms, Ages,
or narrative presentation.


A Perception-Based Civilization
is a form of civilization that does not begin with abstract theory, formal systems,
or a priori explanations.

In a Perception-Based Civilization:

  • understanding precedes explanation;
  • action precedes concepts;
  • consensus precedes theory;
  • experience precedes naming.

The FireMatch Civilization is established as
a civilization type centered on sustained perception and collective practice.


II. Fundamental Difference from “Knowledge-Based” Civilizations

Section titled “II. Fundamental Difference from “Knowledge-Based” Civilizations”

In many civilizational models,
the world is assumed to:

  • already possess a set of “correct explanations”;
  • and civilization’s task is to discover, learn, or derive them.

The FireMatch Civilization does not follow this path.

In FireMatch civilization:

  • the world does not present ready-made explanations;
  • nor does a predefined list of truths exist to be learned.

Civilization does not act after understanding.
Understanding emerges within action itself.


In this Archive Entry, “perception” does not refer to a single sensory input.

It is a composite process that includes, but is not limited to:

  • observing material change;
  • enduring failure and damage;
  • comparing outcomes of repeated actions;
  • attending to difference, anomaly, and limit;
  • sensing change accumulated through time.

Perception does not immediately produce conclusions.
It produces the appearance of difference.


IV. From Perception to Stabilized Understanding

Section titled “IV. From Perception to Stabilized Understanding”

In the FireMatch Civilization,
understanding does not arise all at once.
It stabilizes gradually through the following process:

  1. multiple individuals repeat similar actions;
  2. outcomes exhibit consistency or predictability over time;
  3. individuals begin making small adjustments at the level of action;
  4. the group forms tacit agreement around “workable ways”;
  5. a practice is retained and repeatedly used.

Only when a way of doing something
can be reproduced, continued, and transmitted by others
is it regarded as “understood.”


V. Collective Understanding, Not Individual Cognition

Section titled “V. Collective Understanding, Not Individual Cognition”

In the FireMatch Civilization:

  • discovery by a single individual does not constitute civilizational understanding;
  • private experience does not automatically become consensus.

A form of understanding is considered civilizational only when it:

  • is repeatedly practiced by multiple individuals;
  • holds across different times and contexts;
  • can be taken up and continued by others.

FireMatch understanding is therefore fundamentally collective,
not an accumulation of individual insight.


VI. Sources of Stability in a Perception-Based Civilization

Section titled “VI. Sources of Stability in a Perception-Based Civilization”

A Perception-Based Civilization does not rely on:

  • authoritative explanation;
  • centralized judgment;
  • or a priori truth.

Its stability derives from:

  • long-term accumulation of practice;
  • real exposure to the cost of failure;
  • natural elimination of non-viable approaches;
  • continuous reuse of workable ones.

Understanding is not proven.
It is what survives.


VII. Relationship to Later Civilizational Structures

Section titled “VII. Relationship to Later Civilizational Structures”

A Perception-Based Civilization
is not an early phase that is later replaced.

Instead:

  • the emergence of a Craftsman Civilization is built upon perception;
  • Technology Systems are structured outcomes of perception;
  • Ages reflect shifts in perceptual pressure;
  • institutions and cities are responses to perception at scale.

Perception never disappears.
It becomes embedded within increasingly complex structures.


This Archive Entry is used to:

  • explain how the FireMatch Civilization forms understanding;
  • establish the foundational premise of civilizational cognition;
  • constrain interpretive paths for technology, institutions, and culture.

This Archive Entry does not:

  • define specific technologies;
  • describe symbolic systems or mythic structures;
  • explain how materials operate (see Six Modes of Change–related Archive Entries).

This record:

  • forms part of the official public Archive of the FireMatch Civilization;
  • holds authority on the question of how a civilization understands the world;
  • is binding on all systems related to civilizational cognition.

Any future document, system, or narrative
that addresses modes of civilizational understanding
must adhere to the premises established here.


This Archive Entry takes effect immediately upon publication.

All future explanations concerning civilizational cognition,
technology formation, institutional origins,
and cultural evolution
must not conflict with this record.


FireMatch Studio
Official Public Archive Entry