【Progress】EA0.1 Internal Sub-Phase Structure Established
Document ID & Time Reference
Section titled “Document ID & Time Reference”Document ID: FM-DEV-0011
Established: 2025-12-21 【PST】
Published: 2026-01-12 11:14 【PST】
Official Announcement
Section titled “Official Announcement”This document is an official 【Progress】 development progress announcement
within the FireMatch development archive.
This announcement records a completed progress milestone:
After EA0.1 was established as a development planning phase,
FireMatch internally completed a clear subdivision of the EA0.1 phase into internal sub-phases,
and adopted this structure as a shared reference framework for current and future development work.
I. Explanation of the EA0.1 Sub-Phase Structure
Section titled “I. Explanation of the EA0.1 Sub-Phase Structure”It must first be clarified that:
EA0.1 is not a single, instantaneous development milestone,
but a planning phase composed of multiple internal sub-phases.
Under the current plan, the EA0.1 phase is divided into the following sub-phases:
- EA0.00 — Initial structure and rule construction phase
- EA0.05 — Transitional phase where core systems begin to take shape
- EA0.06 — Intermediate validation phase (implementation not yet fully confirmed)
- EA0.1 — Phase integration and overall evaluation checkpoint
These sub-phases are used to describe:
- The sequence of development work
- Shifts in focus across different stages
- The maturation process of system structures
They do not automatically correspond to any external release form or public version number.
II. Current Active Sub-Phase
Section titled “II. Current Active Sub-Phase”At the time this announcement was established:
Development work on FireMatch Empire
was focused on the EA0.1 → EA0.00 sub-phase.
The core characteristics of the EA0.00 sub-phase include:
- Foundational world and system structures under construction
- Core rules and object relationships in definition and engineering stages
- Logical closure between multiple systems still in formation
- Most content not yet in a playable or experiential state
This sub-phase prioritizes:
Whether the structure holds,
not whether the experience is complete.
III. Usage Boundaries of the Sub-Phase Structure
Section titled “III. Usage Boundaries of the Sub-Phase Structure”It must be explicitly stated that:
- Completion of any EA0.1 sub-phase
≠ an external release commitment - EA0.1 sub-phase numbering
≠ player-visible version numbers
These sub-phases exist solely for:
- Internal development pacing management
- Technical and systemic maturity evaluation
- Decision-making discussions and stage reviews
Whether any sub-phase will be converted into a publicly playable form
will be determined by later progress and overall judgment.
IV. Progress Attributes
Section titled “IV. Progress Attributes”- Type: 【Progress】
- Nature: Development phase structure established
- Reversible: Yes (structure may be adjusted)
- Constitutes a commitment: No
Historical Positioning
Section titled “Historical Positioning”This announcement marks FireMatch Empire’s development transitioning from:
“Only confirming entry into the EA0.1 planning phase”
to:
“Operating within EA0.1 under a clearly defined internal sub-phase structure and progression order.”
All subsequent progress records concerning EA0.00, EA0.05, and other sub-phases
implicitly rely on the structure established by this announcement.
— FireMatch Studio